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How to play the Theory.org.uk Trading Card Game

1.  Divide cards between players.
2.  Decide who will go first.
3.  The player whose turn it is, studies the card on top of their pile and selects either 'Strengths', 'Weaknesses / Risks' or 'Special Skills'.
4.  All players then look at their own top card, and discuss who has got the best characteristic in this category.
  For example:
  --- The Giddens risk, "Misguided postmodernists may attack", is preferable to the Butler weakness, "Increasingly impenetrable writing style". (It doesn't matter if some postmodernists misunderstand your argument and slag you off. But if no-one can understand your argument in the first place, that's bad). So here, when comparing 'Weaknesses / Risks' , the player with the Giddens card wins (unless someone else's card beats theirs).
  --- The Foucault strength, "Model of power innovative and realistic" is better than the Psychologists strength, "Resistance to postmodern self-doubt". (Self-belief isn't much of a contribution to the world, but good ideas are). So here, when comparing 'Strengths' , the player with the Foucault card wins (unless someone else's card beats theirs).
5.  The winning player takes one card -- the card which just lost that battle -- from each other player.
6.  If several players are involved, the discussions about who has the superior characteristic on their card will inevitably be more complex. In case of dispute, a majority vote decides the outcome. If this still does not decide it, then for God's sake, go and watch TV instead or something.
7.  The player with all (or most) of the cards at the end, wins.